20 Apr 2022
Gaming has always been at the forefront of technology when it comes to trends. Way back in the mid-80s, Nintendo was one of the first companies to utilise optical discs instead of game cartridges and in the 90s and beyond
25 Mar 2022
We caught up with him to discuss why the ETSA drew him away from a potential retirement, the challenges facing simulation in 2022 and beyond, and his thoughts on why simulation is a powerful tool but it isn't the be-all and end-all of training.
17 Feb 2022
Onboarding has always been something that requires a delicate balance to get right. Throw new hires in at the deep end and they might struggle to keep up. Take a more hands-off approach and they might struggle to get going.
31 Jan 2022
For developers, choosing a game engine is one of the most fundamentally important parts of the job. Like an artist choosing whether to use paint or clay, it's a choice that will impact not only what you can achieve but how you can achieve it.